Remnant from the ashes ps412/1/2023 ![]() Especially since I would just arrive right before the boss room again. Not once did I feel like I was banging my head up against a wall (except getting hit through one and I’ll detail that later) and the option to return to HQ at any time was extremely welcoming. For example, there were two bosses I struggled against and had to face many times. ![]() So, if I earned a trait point, which upgrades your abilities like mentioned before, halfway through a boss fight I keep it. Sure, the enemies respawn to block your path again, but I never felt discouraged. Remnant: From the Ashes not only let’s you return to a previous dungeon’s check point if you perish or return from Ward 13, but you keep all your progress as well. Where other similar games fail though is the grindy process of getting back to bosses if you die. This gameplay loop still has me hooked and leaves one feeling like they can overcome any obstacle and be easily defeated by it. While it can be increased with all the other attributes your character possesses, you still must perform a balancing act between offense and defense. You also have a stamina bar to keep track of as well. Do so too late or early and you will take damage. The majority of enemies on offer have a specific way to be defeated and you have to time your dodges. There’s many different nooks and crannies to find pickups and to also hide from opponents. Level design is amazing in terms of both exploring and battle. Floating skull heads that fire dark blasts of energy anyone? More to Remnant: From the Ashes credit though are said enemies and their correlation to the game’s difficulty. Then the game opens up in those alternate worlds I mentioned and introduces a few new enemies. To the point where I would have been happy with just this faction being blown away by my rifle and handgun. Additionally, typical consumables make an appearance to increase health, reload speed, ammo, movement, and you already get the picture I’m sure.Īt first the Root enemies have a decent amount of variety between close combat and ranged attacks. There’s also a handful of mods you can unlock or purchase that add the likes of elemental damage to your guns, summoning enemies to fight by your side, and more. All of which can be upgraded by various resources found throughout the game and there’s even some special items that can only be forged with certain boss drops. You’ll be able to utilize a long gun, a sidearm, a melee weapon, and armor/clothes regardless of class. But boy oh boy is the gameplay itself simple to understand and incredibly fun. There’s not more than a handful of options so don’t expect anything too in-depth here. Same goes with the character creation feature. Our nameless protagonist can be one of three classes which aren’t terribly deep as it mostly revolves around short, mid, and long-range weapons and abilities. What starts as a straightforward journey in a dark, post-apocalyptic, Victorian world turns into a sci-fi tale with different worlds that would make the Gunslinger blush. This is when the story takes a wonderful and ever-changing tone. You’ll also discover that the founder of this safe haven went missing a long time ago and may or may not have a role to play in your quest as well. It barely keeps out the Root and will serve as your headquarters. Luckily, you are supported in your quest by the citizens of Ward 13 and their bunker like encampment. After crossing a deadly sea, you are tasked with finding a mysterious tower which supposedly has all the answers to the problems facing this world. The title follows your nameless protagonist as he journeys away from home to stop the Root, a faction of deadly tree-like enemies. It can be difficult sure, but the intriguing lore, tight-knit gameplay, and sense of exploration has me hooked. However, developer Gunfire Games has created something here that I can’t put down or stop thinking about when I’m away. So, when a few people asked what’s the game about (let’s be real I blabbered about it with nary a question) I’ve responded with “Dark Soulsy with modern, third person shooting mechanics.” Now those following my journalistic endeavors will know I’m not a fan of From Software at all and even championing an easy mode for the Soulsborne games. ![]() Remnant: From the Ashes came out of nowhere for me, not knowing it existed until a review copy came through.
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